Magazine Pitch Letter

Dear Shelley-

Have you ever thought about the demographics that aren’t being catered to? Picture this: a digital magazine targeting the female gaming population. The magazine would be comprised of at least 5 separate featured pieces of writing including interviews, lists, current events, game reviews, and more.. The finished magazine will be anywhere between 8 and 12 pages long, depending on how long each piece of writing ends up being. The magazine’s intended audience is specifically the female gaming population but will be crafted to apply to the gaming community as a whole. The project will combine writing and visuals on each page of the magazine – lists will be mostly visuals with less text, while the feature pieces will be mostly text with a few images interspersed. This sample from Polygon would be an example of what my interview with Whitney Hills could look within the magazine (imagine gender representation in the place of LGBTQA representation):

“But for Anthropy, having games tackle a broader spectrum of themes is just an inevitable outcome of having a more diverse community of game creators: “I’m not sure if all my games are about being queer, but my queer identity is always visible in them. I think representation is important … making people aware that queerness exists and representing queerness in games. And also reaching out to other queer people who otherwise feel very alienated in games.”

This magazine would be a fantastic idea because it offers a different perspective from the gaming community and would allow the female gaming community to have a specific medium to use as a source of entertainment and information. Adult women now make up a larger portion of the gaming population than teenage males, so now is the time to target them and offer a discussion of gaming that relates specifically to them. I should write this work because I have been a gamer all my life and have for the past few years been writing about gaming and gender issues, especially spending time criticizing visual media. My experience within the gaming community and as critic of new media would make me a good candidate to tackle a discussion of gender issues within gaming, and my experience with web design will come into play in the magazine’s design.

Thanks for your time,

Sarah Rybak

I'm a junior Comm major with special interests in gender, gaming, and new media in terms of how people interact through it with each other.

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