Given what I have written for papers in this class (blog posts not included), readers wouldn’t really know much about me at all other than that I spend probably a little too much time on the internet.
That being said, two big interests of mine that I’ve only gotten to talk about a little through these blogs are video game culture and the representation of women in media. The first thing I connect when I think about these topics is that I am actually (without consciously making the choice for this reason) taking two classes that relate very strongly to these two topics! One class, Visual Culture and Visual Literacy (Comm 365) has a lot to do with analyzing visual media, including a specific conversation of representation of women (in film/tv) and some theories behind gaming (realistic games vs serious games, etc.). The other, Technology and Play (Comm 408), which is my favorite class of the semester (sorry, Julie) is very focused on game design as well as the different motivations players have in playing games – there has also been a specific discussion of gendered gaming spaces.
Comm 365 is an ULWR, which strongly relates to my work in the MIW program as it has helped me develop my writing in a way that focuses on revision and analysis. While Comm 408 is a project-based class, it has still aided in forming my ability to write about things that interest me in an analytic way without putting too much personal opinion into my writing.